One particularly interesting idea Valve used was a "Gate" where a player had to demonstrate that they had learned a new skill or acquired an item to proceed. For example, breaking boards with the crowbar, using the gravity gun to remove sheet metal or using your new lightning power in Bioshock to short out a switch.
From that moment on, the designers could be confident that the player understood their new ability and only required some repetition to cement that knowledge.
From that moment on, the designers could be confident that the player understood their new ability and only required some repetition to cement that knowledge.