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Vulkan "But Why?" FAQ (yosoygames.com.ar)
2 points by goranmoomin 10 months ago | past
Clustered Forward vs. Deferred Shading (yosoygames.com.ar)
2 points by obl on Oct 25, 2020 | past
Clustered Forward vs. Deferred Shading (yosoygames.com.ar)
1 point by obl on Oct 24, 2020 | past
A little clarification on modern shader compile times Recently updated (yosoygames.com.ar)
1 point by friedbeef on Aug 9, 2020 | past
Millions of Triangles Like in UE5? (yosoygames.com.ar)
3 points by wyldfire on May 15, 2020 | past
Thoughts about Meltdown and Spectre fallout and dealing with it (yosoygames.com.ar)
1 point by spatulon on Jan 8, 2018 | past
Where do I start graphics programming? (yosoygames.com.ar)
2 points by 68c12c16 on July 29, 2017 | past
Maybe it’s time to talk about a new Linux Display Driver Model (yosoygames.com.ar)
224 points by epsylon on Sept 5, 2015 | past | 65 comments
Direct3D11 vs. OpenGL4.4 in 2015, an experience review (yosoygames.com.ar)
8 points by zdw on May 14, 2015 | past
On VATMOSS (yosoygames.com.ar)
1 point by martinml on April 2, 2015 | past
“We don’t care really how long it takes” (yosoygames.com.ar)
2 points by Impossible on Oct 14, 2014 | past
Is everything ok, Nvidia? (yosoygames.com.ar)
6 points by mslusarz on Sept 15, 2014 | past
Microsoft, we need to talk about Visual Studio | Yosoygames (yosoygames.com.ar)
2 points by cpeterso on Jan 4, 2014 | past
On Mike Acton’s review of OgreNode.cpp (yosoygames.com.ar)
1 point by kbgrant on Nov 20, 2013 | past

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