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| | Live ClojureScript – procedural dungeon generation (jrheard.com) | |
2 points by escherize on Nov 15, 2018 | past
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| | Jobs (jrheard.com) | |
2 points by jrheard on Nov 13, 2018 | past
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| | Using Hypothesis and Pexpect to Test High School Programming Assignments (jrheard.com) | |
1 point by jrheard on Jan 25, 2018 | past
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| | Quinto: Resurrecting an Abandoned Board Game (jrheard.com) | |
1 point by bkudria on Jan 15, 2018 | past
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| | Quinto: Resurrecting an Abandoned Board Game (jrheard.com) | |
1 point by jrheard on Jan 12, 2018 | past
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| | Quinto: Resurrecting an Abandoned Board Game (jrheard.com) | |
3 points by Vaskivo on Jan 11, 2018 | past
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| | Painting Pictures and Making Games with a Watercoloring Robot (jrheard.com) | |
1 point by jrheard on Dec 2, 2017 | past
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| | Procedural Dungeon Generation: Cellular Automata (jrheard.com) | |
148 points by tosh on Nov 23, 2016 | past | 15 comments
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| | Procedural Dungeon Generation: Cellular Automata (jrheard.com) | |
4 points by jrheard on Nov 22, 2016 | past
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| | Procedural Dungeon Generation: A Drunkard's Walk in ClojureScript (jrheard.com) | |
75 points by tosh on Nov 5, 2016 | past | 9 comments
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| | Procedural Dungeon Generation: A Drunkard's Walk in ClojureScript (jrheard.com) | |
5 points by jrheard on Oct 31, 2016 | past
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