| | A Practical Real-Time Model for Diffraction on Rough Surfaces (jcgt.org) |
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41 points by ibobev 7 months ago | past
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| | Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing (jcgt.org) |
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1 point by ibobev on April 18, 2023 | past
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| | Fast temporal reprojection without motion vectors [pdf] (jcgt.org) |
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1 point by matthberg on Oct 13, 2021 | past
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| | MMPX Style-Preserving Pixel Art Magnification (jcgt.org) |
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2 points by homarp on July 6, 2021 | past
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| | Shader-Based Antialiased, Dashed, Stroked Polylines (2013) (jcgt.org) |
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2 points by vg_head on May 20, 2021 | past
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| | GPU-Centered Font Rendering Directly from Glyph Outlines (2017) (jcgt.org) |
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6 points by vg_head on May 3, 2021 | past
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| | A massive fractal in days, not years [pdf] (jcgt.org) |
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44 points by strangecasts on Aug 11, 2020 | past | 16 comments
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| | Real-Time Room Reverb in Large Scenes Using Transport Path Precomputation (jcgt.org) |
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1 point by strangecasts on March 31, 2020 | past
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| | A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering (jcgt.org) |
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139 points by edroche on Sept 20, 2018 | past | 22 comments
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| | Antialiased 2D Grid, Marker, and Arrow Shaders (2014) (jcgt.org) |
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3 points by mpweiher on Aug 12, 2018 | past
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| | Higher Quality 2D Text Rendering (2013) (jcgt.org) |
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54 points by mpweiher on Aug 12, 2018 | past | 11 comments
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| | Real-Time Grass and Other Procedural Objects on Terrain (2015) (jcgt.org) |
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45 points by mpweiher on Aug 12, 2018 | past | 11 comments
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| | GPU-Centered Font Rendering Directly from Glyph Outlines (jcgt.org) |
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2 points by panic on June 17, 2017 | past
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| | GPU-Friendly Font Rendering Directly from Glyph Outlines (jcgt.org) |
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1 point by mmozeiko on June 14, 2017 | past
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| | New Open-Access Computer Graphics Journal (jcgt.org) |
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3 points by euccastro on June 1, 2012 | past | 1 comment
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| | JCGT: A new computer graphics journal (jcgt.org) |
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1 point by jasin on May 31, 2012 | past
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