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A Practical Real-Time Model for Diffraction on Rough Surfaces (jcgt.org)
41 points by ibobev 7 months ago | past
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing (jcgt.org)
1 point by ibobev on April 18, 2023 | past
Fast temporal reprojection without motion vectors [pdf] (jcgt.org)
1 point by matthberg on Oct 13, 2021 | past
MMPX Style-Preserving Pixel Art Magnification (jcgt.org)
2 points by homarp on July 6, 2021 | past
Shader-Based Antialiased, Dashed, Stroked Polylines (2013) (jcgt.org)
2 points by vg_head on May 20, 2021 | past
GPU-Centered Font Rendering Directly from Glyph Outlines (2017) (jcgt.org)
6 points by vg_head on May 3, 2021 | past
A massive fractal in days, not years [pdf] (jcgt.org)
44 points by strangecasts on Aug 11, 2020 | past | 16 comments
Real-Time Room Reverb in Large Scenes Using Transport Path Precomputation (jcgt.org)
1 point by strangecasts on March 31, 2020 | past
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering (jcgt.org)
139 points by edroche on Sept 20, 2018 | past | 22 comments
Antialiased 2D Grid, Marker, and Arrow Shaders (2014) (jcgt.org)
3 points by mpweiher on Aug 12, 2018 | past
Higher Quality 2D Text Rendering (2013) (jcgt.org)
54 points by mpweiher on Aug 12, 2018 | past | 11 comments
Real-Time Grass and Other Procedural Objects on Terrain (2015) (jcgt.org)
45 points by mpweiher on Aug 12, 2018 | past | 11 comments
GPU-Centered Font Rendering Directly from Glyph Outlines (jcgt.org)
2 points by panic on June 17, 2017 | past
GPU-Friendly Font Rendering Directly from Glyph Outlines (jcgt.org)
1 point by mmozeiko on June 14, 2017 | past
New Open-Access Computer Graphics Journal (jcgt.org)
3 points by euccastro on June 1, 2012 | past | 1 comment
JCGT: A new computer graphics journal (jcgt.org)
1 point by jasin on May 31, 2012 | past

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