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Tuning Canabalt (2010) (gamedeveloper.com)
2 points by Tomte 2 days ago | past | discuss
The Cabal: Valve's Design Process for Creating Half-Life (gamedeveloper.com)
3 points by joebig 9 days ago | past | 2 comments
Balatro publisher Playstack delivered a marketing masterclass (gamedeveloper.com)
3 points by CreepGin 23 days ago | past
It's okay to make a small game (gamedeveloper.com)
1 point by raytopia 44 days ago | past
Unity claims 79 percent of developers are 'feeling positive' about generative AI (gamedeveloper.com)
2 points by terminalbraid 50 days ago | past | 1 comment
A Maze of Murderscapes: Metroid II (2015) (gamedeveloper.com)
2 points by ecliptik 64 days ago | past
Unity continues mass layoffs with 'abrupt' communications and 5am emails (gamedeveloper.com)
27 points by myth_drannon 85 days ago | past | 1 comment
Postmortem: The singular design of Namco's Katamari Damacy (2004) (gamedeveloper.com)
180 points by danso 85 days ago | past | 53 comments
Forza Horizon 5 switches tracks to Playstation 5 in the spring (gamedeveloper.com)
2 points by cocacola1 3 months ago | past
Roche Limit: A dark, surrealist pixel art game that runs in PowerPoint (gamedeveloper.com)
1 point by soheilpro 3 months ago | past
GDC 2025 State of the Game Industry (gamedeveloper.com)
2 points by raytopia 3 months ago | past
Activision spent almost $1.8B developing three Call of Duty titles (gamedeveloper.com)
2 points by speckx 4 months ago | past
Deep Dive: Crafting detailed and dynamic water in Planet Coaster 2 (gamedeveloper.com)
2 points by todsacerdoti 4 months ago | past
Miyamoto explains how Nintendo is countering rising development costs (gamedeveloper.com)
1 point by bpierre 4 months ago | past
Why Animal Well's home-brewed engine was key to its success (gamedeveloper.com)
2 points by archagon 5 months ago | past
Game UI Database slowdown caused by relentless OpenAI scraping (gamedeveloper.com)
3 points by notamy 7 months ago | past
Patch Notes #3: The game industry is becoming an innovation wasteland (gamedeveloper.com)
8 points by raytopia 7 months ago | past | 5 comments
Designing the mind-bending puzzles in Patrick's Parabox (gamedeveloper.com)
1 point by amichail 7 months ago | past
Game UI Database slowdown caused by relentless OpenAI scraping (gamedeveloper.com)
13 points by raytopia 8 months ago | past | 3 comments
Godot founders had desperately hoped Unity wouldn't 'blow up' (gamedeveloper.com)
160 points by kruuuder 8 months ago | past | 140 comments
What game devs can learn from Japan's most interesting puzzle magazine (gamedeveloper.com)
2 points by amichail 8 months ago | past
Supporting game design with evolutionary algorithms (gamedeveloper.com)
75 points by kevthecoder 8 months ago | past | 57 comments
Meta shuts down Quest developer Ready at Dawn (gamedeveloper.com)
1 point by jsheard 9 months ago | past
Why is it so expensive to make games in the United States? (gamedeveloper.com)
45 points by speckx 9 months ago | past | 80 comments
World of Warcraft developers form wall-to-wall union at Blizzard Entertainment (gamedeveloper.com)
1 point by danbolt 9 months ago | past
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001) (gamedeveloper.com)
2 points by tosh 10 months ago | past
Embracer rolls out AI policy to enhance game development (gamedeveloper.com)
2 points by glimshe 10 months ago | past
The Invisible Hand of Super Metroid (gamedeveloper.com)
2 points by leshokunin 10 months ago | past | 1 comment
The cozy descendants of Lucas Pope's games (gamedeveloper.com)
2 points by drdee 11 months ago | past
Deep Dive: Player Choice in Space Warlord Organ Trading Simulator (gamedeveloper.com)
2 points by dmbche 12 months ago | past

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