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| | Using CMake and Managing Dependencies (eliasdaler.github.io) | |
66 points by ingve on May 24, 2021 | past | 83 comments
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| | Porting my game engine from SFML to SDL (eliasdaler.github.io) | |
1 point by ingve on May 18, 2020 | past
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| | LuaVela – A LuaJit Fork (eliasdaler.github.io) | |
2 points by totalperspectiv on Oct 17, 2019 | past
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| | LuaVela, the LuaJIT fork I've worked on (eliasdaler.github.io) | |
2 points by ingve on Oct 15, 2019 | past
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| | LuaVela – the LuaJIT fork I've worked on (eliasdaler.github.io) | |
5 points by eliasdaler on Oct 14, 2019 | past | 2 comments
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| | How to implement action sequences and cutscenes (action lists and coroutines) (eliasdaler.github.io) | |
1 point by eliasdaler on Oct 3, 2018 | past
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| | How my little C++ meta-serialization library works and how I wrote it (eliasdaler.github.io) | |
12 points by eliasdaler on Sept 26, 2017 | past
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| | Making and storing references to game objects (entities) in C++ and Lua (eliasdaler.github.io) | |
1 point by osopanda on March 1, 2017 | past
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| | Useful programming and game development resources (eliasdaler.github.io) | |
5 points by ingve on Feb 27, 2017 | past
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| | Making and storing references to game objects (entities) in C++ and Lua (eliasdaler.github.io) | |
1 point by eliasdaler on Jan 22, 2017 | past
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| | Improving code highlighting on blogs (Tutorial) (eliasdaler.github.io) | |
2 points by eliasdaler on July 24, 2016 | past
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| | Using ImGui with modern C++ and STL for creating game dev tools – Part 2 (eliasdaler.github.io) | |
99 points by eliasdaler on July 23, 2016 | past | 33 comments
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