|
|
| | Lisp language for NES game development (dustmop.io) | | 2 points by jordigh on June 3, 2024 | past | |
| | Technical Breakdown of a new NES game written in Lisp (dustmop.io) | | 317 points by dustmop on Sept 10, 2019 | past | 69 comments | |
| | Building NES homebrew with makechr.exe (dustmop.io) | | 2 points by dustmop on Feb 16, 2017 | past | |
| | NES Graphics – Part 3 (dustmop.io) | | 197 points by dustmop on Dec 21, 2015 | past | 22 comments | |
| | NES Graphics – Part 3 (dustmop.io) | | 2 points by bane on Dec 19, 2015 | past | 1 comment | |
| | NES Graphics – Part 3 (dustmop.io) | | 5 points by dustmop on Dec 18, 2015 | past | |
| | Discrete Arctan in 6502 (dustmop.io) | | 20 points by dustmop on July 22, 2015 | past | 3 comments | |
| | Graphics Analysis of an NES Game's Select Menu (dustmop.io) | | 102 points by dustmop on July 4, 2015 | past | 13 comments | |
| | Graphics Analysis of an NES Game's Select Menu (dustmop.io) | | 9 points by dustmop on July 2, 2015 | past | |
| | NES Graphics – Part 2 (dustmop.io) | | 107 points by dustmop on June 8, 2015 | past | 8 comments | |
| | Stupid NES Tricks – Screen Wrap Detection (dustmop.io) | | 50 points by dustmop on May 20, 2015 | past | 4 comments | |
| | NES graphics – Part 1 (dustmop.io) | | 303 points by dustmop on April 28, 2015 | past | 26 comments | |
|

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact
|