| | Design and Control of a Bipedal Robotic Character [pdf] (disneyresearch.com) |
|
1 point by samsullivan 4 months ago | past
|
| | Interactive Design of Stylized Walking Gaits for Robotic Characters (disneyresearch.com) |
|
1 point by rbanffy 6 months ago | past
|
| | Design and Control of a Bipedal Robotic Character – Disney Research (disneyresearch.com) |
|
1 point by rbanffy 6 months ago | past
|
| | Design and Control of a Bipedal Robotic Character (disneyresearch.com) |
|
1 point by gnabgib 6 months ago | past
|
| | VertiGo – A Wall-Climbing Robot (disneyresearch.com) |
|
2 points by mrcode007 10 months ago | past
|
| | AutoConnect: Computational Design of 3D-Printable Connectors (disneyresearch.com) |
|
3 points by tomcam on Oct 10, 2023 | past
|
| | A Passively Safe Counterbalanced Robot Arm (2013) (disneyresearch.com) |
|
1 point by upwardbound on March 29, 2023 | past
|
| | Computational Design of Mechanical Characters [pdf] (disneyresearch.com) |
|
3 points by todsacerdoti on Feb 5, 2023 | past
|
| | Realistic aging and de-aging AI by Disney (disneyresearch.com) |
|
3 points by jonplackett on Dec 4, 2022 | past
|
| | Production-Ready Face Re-Aging for Visual Effects (disneyresearch.com) |
|
3 points by spking on Dec 1, 2022 | past
|
| | Disney Research: Production-Ready Face Re-Aging for Visual Effects (disneyresearch.com) |
|
4 points by CharlesW on Nov 30, 2022 | past | 1 comment
|
| | Learning dynamic 3D geometry and texture for video face swapping (disneyresearch.com) |
|
33 points by guiambros on Oct 14, 2022 | past | 11 comments
|
| | MoRF: Morphable radiance fields for multiview neural head modeling (disneyresearch.com) |
|
10 points by guiambros on July 26, 2022 | past | 1 comment
|
| | Facial hair tracking for high fidelity performance capture (disneyresearch.com) |
|
130 points by staindk on July 24, 2022 | past | 35 comments
|
| | Adaptive Convolutions for Structure-Aware Style Transfer (disneyresearch.com) |
|
42 points by lnyan on Oct 26, 2021 | past
|
| | Bend-It: Design and Fabrication of Kinetic Wire Characters (2018) (disneyresearch.com) |
|
11 points by nmstoker on Sept 19, 2021 | past | 1 comment
|
| | A Compiler for 3D Machine Knitting (disneyresearch.com) |
|
5 points by loosetypes on Aug 17, 2020 | past
|
| | Rig-Space Neural Rendering (disneyresearch.com) |
|
1 point by guiambros on July 17, 2020 | past | 1 comment
|
| | High-Resolution Neural Face Swapping for Visual Effects – Disney Research (disneyresearch.com) |
|
2 points by sizzle on July 6, 2020 | past
|
| | High-Resolution Neural Face Swapping for Visual Effects (disneyresearch.com) |
|
1 point by lnyan on July 2, 2020 | past
|
| | High-Resolution Neural Face Swapping for Visual Effects (disneyresearch.com) |
|
1 point by karxxm on June 30, 2020 | past
|
| | High-Resolution Neural Face Swapping for Visual Effects (Disney Research) (disneyresearch.com) |
|
2 points by atlasunshrugged on June 29, 2020 | past
|
| | High-Resolution Neural Face Swapping for Visual Effects (disneyresearch.com) |
|
1 point by bocahrokok on June 29, 2020 | past | 1 comment
|
| | Stuntronics (disneyresearch.com) |
|
2 points by spking on March 20, 2020 | past
|
| | Vibration-minimizing motion retargeting for robotic characters (disneyresearch.com) |
|
155 points by guiambros on Aug 11, 2019 | past | 29 comments
|
| | Accurate Markerless Jaw Tracking for Facial Performance Capture (disneyresearch.com) |
|
3 points by jonbaer on July 12, 2019 | past
|
| | Designing Groundless Body Channel Communication Systems (disneyresearch.com) |
|
1 point by neom on April 13, 2019 | past
|
| | Bend-It: Design and Fabrication of Kinetic Wire Characters (disneyresearch.com) |
|
2 points by sohkamyung on Dec 26, 2018 | past
|
| | An Empirical Rig for Jaw Animation (disneyresearch.com) |
|
2 points by 0uate on Aug 7, 2018 | past
|
| | Mechanical Characterization of Structured Sheet Materials (disneyresearch.com) |
|
116 points by lainon on Aug 5, 2018 | past | 15 comments
|
|
|
More |