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Run-Ahead for Input Latency Reduction (byuu.net)
1 point by ingve on Feb 27, 2020 | past
Run-Ahead for Input Latency Reduction (byuu.net)
1 point by ingve on Feb 24, 2020 | past
Emulator Hierarchy (byuu.net)
3 points by tosh on Dec 25, 2019 | past
Cooperative Threading (byuu.net)
141 points by tjalfi on Nov 13, 2019 | past | 64 comments
Emulator Design: Cooperative Thread Serialization (byuu.net)
10 points by ericdanielski on Oct 30, 2019 | past
Run-Ahead for Input Latency Reduction (byuu.net)
1 point by meithecatte on Oct 24, 2019 | past
Cooperative Threading (byuu.net)
2 points by tjalfi on Oct 12, 2019 | past
Compact Disc Structure (byuu.net)
237 points by arantius on Oct 7, 2019 | past | 37 comments
Input Latency Reduction (byuu.net)
2 points by pmarin on Oct 7, 2019 | past
Super Nintendo Game Bugs (byuu.net)
16 points by ericdanielski on Oct 4, 2019 | past | 1 comment
We Stand on the Shoulders of Giants (byuu.net)
1 point by ericdanielski on Oct 4, 2019 | past
Compact Disc Structure (byuu.net)
4 points by jcurbo on Oct 3, 2019 | past
Compact Disc Structure (byuu.net)
3 points by arantius on Sept 27, 2019 | past
Compact Disc Structure (byuu.net)
5 points by JNRowe on Sept 27, 2019 | past
Bsnes Developer: Dynamic Rate Control (byuu.net)
1 point by JetSpiegel on Sept 26, 2019 | past
Dynamic Rate Control when emulating old video game systems (byuu.net)
1 point by hutattedonmyarm on Sept 25, 2019 | past | 1 comment
Cartridge Printed Circuit Boards (byuu.net)
187 points by sgift on Sept 15, 2019 | past | 42 comments
CPU: Arithmetic Logic Units (byuu.net)
1 point by ericdanielski on Sept 13, 2019 | past
Color Emulation (byuu.net)
527 points by bane on Sept 13, 2019 | past | 117 comments
Color Emulation (byuu.net)
3 points by ingve on Sept 12, 2019 | past

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