| | Run-Ahead for Input Latency Reduction (byuu.net) |
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1 point by ingve on Feb 27, 2020 | past
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| | Run-Ahead for Input Latency Reduction (byuu.net) |
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1 point by ingve on Feb 24, 2020 | past
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| | Emulator Hierarchy (byuu.net) |
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3 points by tosh on Dec 25, 2019 | past
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| | Cooperative Threading (byuu.net) |
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141 points by tjalfi on Nov 13, 2019 | past | 64 comments
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| | Emulator Design: Cooperative Thread Serialization (byuu.net) |
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10 points by ericdanielski on Oct 30, 2019 | past
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| | Run-Ahead for Input Latency Reduction (byuu.net) |
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1 point by meithecatte on Oct 24, 2019 | past
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| | Cooperative Threading (byuu.net) |
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2 points by tjalfi on Oct 12, 2019 | past
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| | Compact Disc Structure (byuu.net) |
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237 points by arantius on Oct 7, 2019 | past | 37 comments
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| | Input Latency Reduction (byuu.net) |
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2 points by pmarin on Oct 7, 2019 | past
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| | Super Nintendo Game Bugs (byuu.net) |
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16 points by ericdanielski on Oct 4, 2019 | past | 1 comment
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| | We Stand on the Shoulders of Giants (byuu.net) |
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1 point by ericdanielski on Oct 4, 2019 | past
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| | Compact Disc Structure (byuu.net) |
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4 points by jcurbo on Oct 3, 2019 | past
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| | Compact Disc Structure (byuu.net) |
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3 points by arantius on Sept 27, 2019 | past
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| | Compact Disc Structure (byuu.net) |
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5 points by JNRowe on Sept 27, 2019 | past
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| | Bsnes Developer: Dynamic Rate Control (byuu.net) |
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1 point by JetSpiegel on Sept 26, 2019 | past
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| | Dynamic Rate Control when emulating old video game systems (byuu.net) |
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1 point by hutattedonmyarm on Sept 25, 2019 | past | 1 comment
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| | Cartridge Printed Circuit Boards (byuu.net) |
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187 points by sgift on Sept 15, 2019 | past | 42 comments
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| | CPU: Arithmetic Logic Units (byuu.net) |
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1 point by ericdanielski on Sept 13, 2019 | past
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| | Color Emulation (byuu.net) |
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527 points by bane on Sept 13, 2019 | past | 117 comments
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| | Color Emulation (byuu.net) |
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3 points by ingve on Sept 12, 2019 | past
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