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Portals and Quake
(
30fps.net
)
103 points
by
ibobev
8 hours ago
|
past
|
26 comments
Portals and Quake
(
30fps.net
)
4 points
by
todsacerdoti
19 hours ago
|
past
|
discuss
A simple way to scale pixel art games
(
30fps.net
)
156 points
by
msk-lywenn
38 days ago
|
past
|
76 comments
A simple way to scale pixel art games
(
30fps.net
)
3 points
by
ibobev
43 days ago
|
past
|
1 comment
How to present MS-DOS screenshots
(
30fps.net
)
7 points
by
ibobev
56 days ago
|
past
|
1 comment
How Westwood VQA Works
(
30fps.net
)
1 point
by
ibobev
56 days ago
|
past
How Westwood VQA Works
(
30fps.net
)
1 point
by
todsacerdoti
56 days ago
|
past
Efficiently split a NumPy array into tiles
(
30fps.net
)
1 point
by
ibobev
63 days ago
|
past
Classic 3D videogame shadow techniques
(
30fps.net
)
348 points
by
ibobev
72 days ago
|
past
|
69 comments
Classic 3D videogame shadow techniques
(
30fps.net
)
1 point
by
JNRowe
76 days ago
|
past
Classic 3D videogame shadow techniques
(
30fps.net
)
3 points
by
todsacerdoti
77 days ago
|
past
Annoying details of a Z-buffer rasterizer
(
30fps.net
)
3 points
by
PaulHoule
on Jan 11, 2024
|
past
Annoying details of a Z-buffer rasterizer
(
30fps.net
)
1 point
by
todsacerdoti
on Jan 4, 2024
|
past
Image vector quantization is just like creating a tilemap
(
30fps.net
)
1 point
by
todsacerdoti
on April 30, 2023
|
past
In-Place Filtering of an Array
(
30fps.net
)
1 point
by
todsacerdoti
on April 13, 2023
|
past
Full screen triangle optimization
(
30fps.net
)
115 points
by
rck
on March 8, 2023
|
past
|
44 comments
Full Screen Triangle Optimization
(
30fps.net
)
1 point
by
todsacerdoti
on March 7, 2023
|
past
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