Beyond that, you may be surprised how many people would wake you up for your stop. Especially in US Commuter Rail systems people tend to follow similar habits and get to know each other over the years. Even on a normal city bus I quickly (months) got used to the pattern of the same people getting on and off at their various stops. If you’re asleep at your stop someone can usually nudge you
I've missed trains that left a station ahead of schedule by a minute or two in my regional metro system. I've also had busses go past a bus stop earlier than the posted time.
The Swiss train up already does this. It also tells you exactly where to go with a plan of the station, how full it is where in the train, where the wagon for food is and tons of other things.
Hey man, I bought Steredenn on the PS4 like 5 years ago and it was one of the best shootemups I've ever played. I haven't beaten it yet but was considering picking it up again for the Switch. Thank you for making it. I am working on my own game and games like yours are an inspiration for me to keep going with it.
If I can ask a question, was there an initial design decision to build the game in Unity, or was that just your preferred tool out of experience?
(asking because I am fool-heartedly going in pure libsdl2 and C++)
Unity was chosen because I am a C# guy coming from XNA, and Monogame was super rough at that time.
Also it allowed us to really focus on the gameplay and not too much and the engine, while having access to all consoles.
We still had a lot of headaches with it…
Now I’m considering switching to something but I’m glad I had that experience on a mainstream and fully documented engine.
Best of luck with your game, if you need advices send me an email via the Steredenn or Flipon contact address.
This comes right after the release of our game Flat Eye [0], which includes a quite new Content Warning system.
So far players really likes the fact that the system exists and that they can choose to skip or see the content. It's all about being warned anf having the choice.
I’ve released my game Flipon https://flipon.net end of 2020 and while it’s not a huge success, it’s still quite a consistent flow of income (300-500€).
Doesn’t require much maintenance, maybe some new content soon.