Mouseover video playback its kinda crappy when your scrolling, if your mouse cursor is crossing over several videos you just keep hearing too many random sounds. Also since everything is recorded at different volumes it makes my ears bleed.
Sorry the experience has been sub-par. What browser and OS are you using? It works best on Chrome and Safari and the scrolling is typically smooth in those environments.
I'm running chrome. Scrolling speed isn't the issue. When you have the mouse cursor on the page and you start scrolling down, if your cursor crosses through a video it will start playing. As you keep scrolling down you'll be moving in and out of videos causing less the a second of playback to occur.
Now since these videos are user generated they are all recorded with various levels of quality. If your mouse moving through ones that are poorly recorded that split second of playback sounds horrible.
You can simulate the effect if you visit https://giveit100.com/@Benjamin and goto the day 18. If your move your mouse past it you'll hear some really bad static for a split second. Now imagine if all the videos are like that while scrolling down the page, it's a pretty horrible experience.
I think there is always going to be a place for DSLRs. Now, thats probably not going to be a market as large as it is now. However, DSLRs are not going away. A large majority of consumers who buy entry level DLRs never really move away for the kit lens or maybe one or two cheap lenses. These consumers will more than likely move to the new EVIL systems. At the prosumer level you'll see it'll be like a coin flip between people who want a more compact system and don't need all the features that DSLR provides, and others who do.
However, at the professional level I don't see a demise of DSLR. There are certain types of work where, at least with current technologies, it doesn't make any sense. Sports photography you need high burst rates with fast accurate AF. Also large optics, this is more of a feeling, but I would rather be holding a large DSLR body attached to a 500mm super telephoto lens than the equivalent on smaller camera systems, this feeling also applies to large external flash units. Things just feel more sturdy in a larger camera system. Other issue I would have with moving to a mirrorless system is weather sealing, lack of ports like PC Sync and mic input, and flash sync speeds not as fast.
This is cool, one of the first time I've seen parallax scrolling working somewhat correctly on a iOS device. There seems to be issues with inertial scrolling though. You loose control of how far its scrolling a lot, and it seems to introduce a lag on responsiveness of touch gestures.
Wow this really takes me back. Another beta vet here, I was the CEO of the corp that was suppling m0o with ships and weaponry back in the early game. We were a small corp with a large footprint in the game at the time so we were able to keep our arrangements m0o under wraps most of the time.
One of the reasons they were down there in FA was to secure some nullsec mining areas so we could produce battleships for them. This was before any battleships existed in the game. Our primary manufacturing system at that time was in a Gallente system Gisleres. When we built the first battleship for m0o it caused a bit of an uproar in our neck of the woods since j0rt was hanging out for a couple days, we had to move the transaction away from the station to avoid the ties from becoming known. We do know however that we handed over the first battleship in the game to them.
M0o was only a handful of pilots, but they had a huge impact on the game, holding entire regions hostage and they caused the only ever rollback in the game's history, as well as direct GM intervention with in game ships. I am quite proud to be apart of some of those historical events in EVE's distant past even if it was from the shadows.
Having NYC style density is one thing, actually supporting it is another. If anyone has used the MUNI light rail system in SF it is plagued with constant delays, breakdowns, inefficient routing, and of all things traffic jams. The light rail is also a hybrid aboveground/underground system, and when above ground is not separated from the motor vehicle traffic, which causes more delays. When underground several lines merge onto one track (bart does this too) this is another pain point.
As for bus service thats even worse. One of the original goals of muni was that residences should be within 2 blocks of a MUNI stop. That sounds great on paper, but in reality it makes trips excruciatingly long. When a bus route has to stop at every other block, or in some cases every block, especially on flat terrain, it exemplifies the absurdities of MUNI's grand plan.
Great App! Just tried it with UI Stencils and it really helps with testing of usability with an actual device.
Sadly there seems to be a bug with image alignment. Even if I get it right in cropping tool it looks like its shifting all images up and to the right by that looks like 10 to 15px. Other than that fantastic.
The fallacy here is that only serious gamers play on consoles. PC gaming is back on the upswing, and one could argue that PC gamers are just as serious or even more so than console gamers.
The thing that OnLive offered was a way to play high quality AAA game titles on basically any device that has a internet connection and can play video. Where they failed I think was the pricing model, prices were too close to retail products, and it was an ala carte service. If the moved to a subscription based model similar to gamefly I think they could have had more success.
OnLive is the ideal service for cpu/gpu games, and works great against cheaters in multiplayer games (No more transparent or wireframe walls, boxes around enemy players, and other tricks)
but then most social/casual games are not cpu/gpu hungry....
I really want technology like OnLive to succeed... There is Gaikai too
I don't. OnLive is the ultimate DRM; abusive stuff like Securom can be bypassed, but with this tech any game can be killed without recourse. While I feel sympathy for the fired people, I'm also somewhat relieved that this was further delayed.
It's the ultimate copy-protection without DRM - e.g. without crappy kernel drivers sitting and trying to protect you from stealing something from your own machine.
But not only that, it protects you from doing stupid things like cheating in an multi-player game, and it's available everywhere if there is a good connection.
Oh, and it's updated with the latest HW.
It's also more energy efficient, you no longer need massive HW in your room to power your game. And the folks that run the similar HW in their server room, would surely know better than the general game customer how to make it more green efficient, and reuse the resource better.
So it could've been a great win. I could've (if Wi-fi allowed) played on my iPad games, that are still not possible to play there, without any download, install, updates, etc.
Sure, but that's all irrelevant when you lose access to all your games. Like when the company goes bankrupt.
If you bought a copy of the game and then you could play on their service with a proof of purchase (and a monthly fee, for example), I wouldn't worry. But their service was just more lock in.
I really hope square improves their reader. Practically every time I've used this system, as a customer, it seems to take a couple of tries before it actually recognizes the card. This may be okay for lower volume businesses, but for starbucks I could see this backing up lines.