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excellent SNES PPUs overview, also reading part 2: https://fabiensanglard.net/snes_ppus_why/


that's a great demo and UI. if you like 3d cellular automata, here's a 3d cellular automata voxel shader: https://github.com/kchapelier/cellular-automata-voxel-shader


Agreed on one of the best introductions to dithering.

Shadertoy has also been a good site to quick experiment with dithering using shader code: https://www.shadertoy.com/results?query=tag%3Ddithering


A gem of a book, and not just for web browser networking, but a good read for web networking in general.


Looks fantastic, congrats on the launch. Using git for versioning and PCB development has been nearly unworkable. So nice to see a visually-oriented solution.


Thank you :) Do try the product and share your feedback or any feature request you have.


Here's a great illustration of Voyager 1 and Voyager 2 outside of the heliosphere: https://www.nasa.gov/press-release/nasa-s-voyager-2-probe-en...


Is there a reason why the left side of the heliosphere is so elongated?

Is it simply because we haven't sent any probes there and so don't really know where it ends or is it really this oblong shaped?


Because the solar system is moving relative to the local interstellar medium. So effectively you get a "headwind".


Vulkan (MoltenVK) does seem to be a valid option for those heavily invested or interested in porting existing OpenGL projects (I plan on evaluating it): https://github.com/KhronosGroup/MoltenVK


great work! a little simpler minus the triangle conversion, have you seen the openFrameworks chapter for generating mesh from color saturation values? https://openframeworks.cc/ofBook/chapters/generativemesh.htm...


Haven't seen this, thanks for sharing!


polylabel looks great, thank you


Great concept. Would like to see more of this idea applied to neural network processing and configuration in general (which in my experience can sometimes be a tedious, hard-coded affair).


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