Hacker News new | past | comments | ask | show | jobs | submit | retrocoder's comments login

I think I took EVERY course from Gustavo, and it wad one better than the other.

The 3D one and the 2D Physics one were a dream come true. Definitely worth it!


That’s a project I always wanted to try myself. I was following The Cherno's youtube channel and on his game engine and he just decided to use an external physics library. This might help fill the gaps I hope!?


Well in his defense, Cherno's goal is to build a game engine and a physics engine is a monster topic that would probably need many more hours of youtube content, which is not great for Youtube algorithm, and he did the same with the ECS code where he basically just included and used the EnTT library to handle ECS data structures. Besides that, there are already many books that cover the topic of physics engines. Why would he spend time doing that?


Most books I read on it are not friendly with students that are just starting. And what I want is to see how the code is written and glued together, which most books lack. I don't know, I might give this course a go and see how things go. It's cheaper than most books about game physics anyway.


I guess so. If I was doing a game engine from scratch I would probably do the same as Cherno did. Keep it simple and use what others already did! :)


Oh dear, here we go... corporation jumping into the bandwagon without much thought as usual!


I did the game physics course there as well, really enjoyed it https://pikuma.com/courses/game-physics-engine-programming


Great read!


Consider applying for YC's Summer 2025 batch! Applications are open till May 13

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: