Precisely! I don’t see how people don’t see this as outright fraud.
The demonstration was a machine intelligence picking out meaning from a video.
The reality was a HUMAN using their meat brain to pick out the meaningful still frames and feeding that in to an AI that couldn’t have completed the demonstrated task on its own!
This is like making a demo of a robot cleaning a house, without acknowledging the janitorial staff doing the actual cleaning off-camera.
It’s absurdly fraudulent and should never have been made public.
Videos like this for such an existential product ought to have been reviewed by the CEO. After all, Google’s future relevance as a corporation depends on it.
It was requested, made, reviewed, approved, and then published.
A faked video of science fiction wishful thinking for major product launch.
The way I view this as a net-gain is that AGI agents will be able to have innovation on improving themselves (exponentially?) and the whole world. They very well may be the path to a utopia.
Task 1 for AGI: Optimize your own system so you don't cost 50 million dollars to train.
If I had to speculate based off my experience at other FANG companies, the videos still exist in the Youtube infrastructure somewhere to allow for the possibility of a human intervention to restore them (For example, to allow for recovering from a system gone haywire or just to give time for manually reversed decisions).
That said, I'd also guess there's a countdown timer before they get deleted permanently.
I hope you can get a human from YouTube to talk to you.
It may benefit you to post a link to the youtube channel so someone can proactively investigate. Lots of google employees read this forum.
This was my thinking as well, it's safer to never delete data and simply null route requests to it. It's what I've done in the past when I was on their side of the ethernet cable.
I'm sure the 'why' this happened doesn't matter much to you now, but noticed in just searching for channel name "tranresearchtraining" google would auto-correct and search for "trans research training". Maybe that flagged the review algo to be extra sensitive to certain phrases, etc. Also, where you're dealing with multiple nationalities, wouldn't be surprised if it included non-native english speakers and/or words outside the standard english dicts... so their auto speech-to-txt may have taken creative liberties, and a mistranslation triggered other flags. So, basic edge case nightmare. Their automated support is the worst too. Probably worth trying to spread this story on twitter and linkedin as well to increase the chances of it reaching someone who might be able to help or create enough negative PR to get on the radar. good luck.
You could use https://www.nirsoft.net/utils/chrome_cache_view.html to extract your browser cache, then grep the whole thing for something like `UC[A-Za-z_-]{20,30}`. That'll probably find an overwhelming amount of junk, but it might also work too. (The idea is to search the cache for UCID matches in JSON dumps.)
If this seems interesting, the immediate priority would be to backup your cache folder immediately (%AppData%\Local\Google\Chrome\User Data\Default\Cache), then extract and search it at your leisure.
(This is all for Windows, but IIUC there are alternatives for Linux and macOS.)
I was thinking that if OP's wife or the video subjects are European then a GDPR request# might surface the data. Strikes me the videos would probably only have a delete flag set if this is recent and even after deletion from live data may exist in backups?
(# AIUI companies are obliged to share with you any PII they hold that identifies you.)
I hate to be deceptive, but I was thinking that even if they are not EU residents (or residents of another entity that has similar laws, e.g. UK), then they might be able to fake residency for the purposes of using data laws to exfiltrate the videos. They might have to take the dishonesty further and say that they appear in all the videos.
I believe Bevy (rust game engine) does leverage multi-threading for running game code (most 'data oriented' frameworks do). The most popular older engines like Unity do not (unless using the experimental DOTS framework).
So, the phrase "a tremendous amount of game code doesn't benefit from multithreading" is actually true since most game code is in unreal/unity, but it's not a hard constraint for all game engines.
I think there is without a doubt a space for it. Multithreading in today's game engines should be commonplace, I think. And that's outside of the obvious threads like main and audio.
The problem is that most naive "game engines" which provide nothing more than bindings to OpenGL/bgfx, OpenAL, Box2D, etc. and are really just "game libraries," don't even provide things like out-of-the-box multiplayer or level loading, so the idea that they're going to make the leap from providing basically nothing to providing mechanisms for multithreaded game logic, which requires some sort of gamerules/gamemode abstraction first is not something I think you'll see in practice.
Most game libraries or game frameworks like these only provide things like load, update, draw callbacks with some nice bindings.
We use Cloud9 here quite a lot, with great results. I was going to ask what was the differentiator between this and Cloud9, but judging from your post, I am assuming it is a 'cut down' version of C9 with a lot of the bells and whistles removed?
So I assume that it spins up a micro EC2 instance each time someone wants to use CS50?
> I am assuming it is a 'cut down' version of C9 with a lot of the bells and whistles removed?
In a way, yes. The CS50 IDE mainly targets students or teachers who are taking or teaching CS50 (https://cs50.harvard.edu/) or similar introductory courses. The UI is simplified in a try to be more accessible to users with little or no prior CS or programming experience. It also comes preloaded with a bunch of tools and libraries that are used in these courses so that users don't have to deal with the hassle of installing and configuring them and instead focus more on the course actually tries to teach.
> So I assume that it spins up a micro EC2 instance each time someone wants to use CS50?
Except they showed their AI the 3 most important frames (rock paper scissors) and not the hundreds in between.