I would agree with andrewcooke, but it might also be a bit back heavy. If the rocket doesn't roll over, maybe it detaches in a more dangerous way (falling forward and down into the rocket as opposed to back and away). Who knows.... I don't think there will be documentation online that answers a discrete question like this. Good question though!
Do you not constantly read about all the lawsuits over these apps? Do you seriously think some girl is going to want to go out with some random guy on a whim? I'd be terrified to meet the person who would be using this app.
And seriously? A "rap" video as your advertisement? That has got to be the worst way to get your point across.
No one needs a new "dating app" and all your "customers" are just going to be creepers. Before long, you'll get sued for child endangerment or some such thing.
Raikia, I really appreciate your feedback and warnings. You are probably right in some points, however I can't agree that no one needs it. I know a lot of people who are interested in such apps (women too). There are people who look at this app from another point of view - when I'm alone, I can go out and meet someone random (in a bar, club etc.). I can use such app as well.
Android is free to develop for, has a larger marketshare, and does not require any specific system to program on.
iOS costs money each year to develop for, requires a Mac to program on, requires your app to submit to approval for every update, and is extremely locked down and terrible.
I think I've made it clear what my answer is.
What kind of app are you planning on making? Free or paid? Game or utility?
My advice is to go through introduction tutorials for both. You can download the developer tools for iOS or Android for free. You can test your apps on a physical Android device for free; but for iOS, you're stuck with the simulator unless you plop down $99.
Do you want to do this as a hobby? for me?
If a hobby, I'd lean towards Android, because it's more open and easy to deal with. I can interface with Arduinos or practically anything else without having to deal with licensing fees. I have more freedom to roam API-wise.
If for money, iOS hands down. Android may have bigger market share, but the money is still in the iOS App Store. More people buy apps for iOS, sad but true.
Unfortunately, I just have a few different virtual machines with Windows XP (1 unpatched (IE6) and 1 patched (IE7)). I run Windows 7 with IE9 (if it works in IE7 and IE9, its a safe bet that it works in IE8). I also have Firefox and Chrome installed. If it works in Chrome, it (should) work in Safari since they both use Webkit. Lastly, I have 1 older version of firefox installed on one of my VMs (Firefox 3) because that is what my job still uses.
Anyway, it sucks. That's one of the reasons why being a web developer is grueling work, especially when working with older versions of IE. At this point, I pretty much just do a check to see if they are using a browser that has been released in the last 5 years. If they aren't, I display a warning (not an error) and say that the website might not function properly.
This can be a useful website though, if you are purely looking for visual compatibility: http://browsershots.org/
Thanks for the comment; It's so time consuming to have to have so many different builds/specs to check out the compatibility. Sounds like a start-up in the making. The browsershots.org site is really cool; great for a quick visual spot check.
Thanks again!
Unfortunately, that's the million dollar question. All start-ups try to ask the same thing to launch a product that is actually needed.
Most people these days don't know what they want or need through an online application. The difficulty of online applications is you have to make the person realize how useful an application is, and why they should continue to use it.
I don't really have any ideas for you, sorry. If I did, I'd have made them a long time ago :-/