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That's not a blocker. It's a USB 2 and 3 hybrid device, but we never actually rolled out USB 3 in the firmware (would have raised the minimum spec too high for too many people with almost no benefits), so it runs on USB 2.0.


The two aren't mutually incompatible. Stay tuned.


Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com

The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission is to break down this barrier and bridge the gap between reality and imagination. Our tracking software lets you reach into virtual and augmented reality to interact with new worlds. From our newly upgraded offices in San Francisco, London, and Shanghai, we're currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR/AR headsets.

Openings: https://www.leapmotion.com/careers


Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com

The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission is to break down this barrier and bridge the gap between reality and imagination. Our tracking software lets you reach into virtual and augmented reality to interact with new worlds. From our newly upgraded office in San Francisco, we're currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR/AR headsets.

Openings: https://www.leapmotion.com/careers

Business Development: Creative Program Manager (London), Director of Business Development (SF), Director of Business Development, China (Shanghai)

Engineering: Applications (Unreal/Unity), Engineer (SF), Applications (Unreal/Unity), Engineer (London), Computer Vision Engineer (SF), DSP Software Engineer (SF), Embedded Linux Software Engineer (SF), Field Applications Engineer (SF), Field Applications Engineer (Shanghai), Machine Learning Engineer (SF), PCB Designer (SF), SDK Software Engineer (SF), Software Engineer (SF), Software Engineer, Cloud Computing (SF), Tools and Build Services Engineer (SF), VP of Engineering (SF)

Product: Product Manager (SF)


Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com

The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission is to break down this barrier and bridge the gap between reality and imagination.

Our tracking software lets you reach into virtual and augmented reality to interact with new worlds. From our newly upgraded office in San Francisco, we're currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR/AR headsets.

Openings: https://www.leapmotion.com/careers

Business Development: Creative Program Manager (London), Director of Business Development (SF), Director of Business Development, China (Shanghai)

Engineering: Applications (Unreal/Unity) Engineer (SF), Applications (Unreal/Unity) Engineer (London), Computer Vision Engineer (SF), DSP Software Engineer (SF), Embedded Linux Software Engineer (SF), Field Applications Engineer (SF), Field Applications Engineer (Shanghai), Machine Learning Engineer (SF), PCB Designer (SF), SDK Software Engineer (SF), Software Engineer (SF), Software Engineer, Cloud Computing (SF), Tools and Build Services Engineer (SF), VP of Engineering (SF)

General & Administrative: Office Experience Coordinator (SF)

Product: Product Manager (SF)


Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com

The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission is to break down this barrier and bridge the gap between reality and imagination.

Our tracking software lets you reach into virtual and augmented reality to interact with new worlds. From our newly upgraded office in San Francisco, we're currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR/AR headsets.

Openings: https://www.leapmotion.com/careers

Community: Events & Marketing Manager

Engineering: Applications (Unreal/Unity) Engineer, Computer Vision Engineer, Embedded Linux Software Engineer, Field Applications Engineer, Machine Learning Engineer, PCB Designer, Software Engineer, Software Engineer (Cloud Computing), Tools and Build Services Engineer, VP of Engineering

General & Administrative: Associate Recruiter, Office Experience Coordinator

Product: Product Manager


Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com

The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission is to break down this barrier and bridge the gap between reality and imagination.

Our tracking software lets you reach into virtual and augmented reality to interact with new worlds. From our newly upgraded office in San Francisco, we're currently partnering with major VR manufacturers to embed Leap Motion technology into mobile VR/AR headsets.

Openings: https://www.leapmotion.com/careers

• Events & Marketing Manager

• Applications (Unreal/Unity) Engineer

• Computer Vision Engineer

• Embedded Linux Software Engineer

• Field Applications Engineer

• Machine Learning Engineer

• PCB Designer

• SDK/API Software Engineer

• Software Engineer, Cloud Computing

• Software Engineering Generalist

• Tools and Build Services Engineer

• VP of Engineering

• Executive Assistant

• Head of Recruiting

• Product Manager


Have you tried it in VR?


Head writer at Leap Motion here, so take what I say with a grain of salt. But it's like night and day.


What has changed?

It's clearly a much more mature company now, so I'm genuinely curious even if I had reasons to give up on the original device.


The software has gone through two successive generations, each a massive step up from the last.


I suppose I was hoping for a bit more detail than that - are there any key areas where those improvements happened?


Sure! With V2 we saw a more robust and granular hand model, with every finger and joint in the hand being identified. Significantly better performance against ambient light. And huge improvements to how the software handled finger occlusion.

A lot of these improvements were diminished when we went to VR -- new angles, complex backgrounds, different ambient lighting conditions. So we made the Orion software, which was an even bigger step up:

- lower latency

- longer range

- better and faster hand recognition

- vastly improved robustness to cluttered backgrounds and ambient light


Four years is a long time. Our API is quite open, and we provided public access to the raw image data back in early 2014. As for our App Store and App Home, sure, we built out a curated app ecosystem. Developers have always been free to publish on other platforms with no licensing fees, and we've actually built out a Developer Gallery (shortly to be just "Gallery") where downloading just the executables or jumping to Steam is the norm.


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