That seems like a much more diplomatic (and work-appropriate) way of framing it rather than just saying "hey, if I don't hear from you by x date i'm gonna do something"
I absolutely love and appreciate folks that push tech boundaries in gaming, but I absolutely agree - let's not lose sight of the reason why we make and play games!
I do feel a little bit sad that Saab's Gripen wasn't chosen - it seems to do well in adverse conflict conditions (takeoff/landing from public roads, etc.). The adoption of the F-35 instead of the Gripen also shifts their military doctrine a bit.
As a Finn, I trust that the procurement organization made the correct choice, and from what I can gather as a lay person the F-35 seems like a significantly more capable platform.
However, the Gripen is certainly a very interesting aircraft, like you say, designed to be operated from makeshift airstrips and maintained by conscripts. It's also amazing how a small country like Sweden with a fairly limited budget has managed to create a competitive fighter. Though the engine and many of the weapons systems are US or European, but still. I'd like to think that if F-35 weren't available, Gripen would have been a very strong, if not the strongest, contender.
That's been done already; Pongo OS and Sandcastle were running on the devkits, unless some huge change is made to the M1 it should run all the same. Problems so far were lack of device drivers; there isn't even disk access right now because there is no NVME Controller driver made yet (well, except the one in macOS and iOS of course).