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You should look to niche down to build a Calendly that is 10x better specific group of users - it is going to be hard to make scheduling 10x better for a general audience.

Ex: I've been pretty happy with https://zcal.co which seems to target people who are looking for more personalization of invite links (I've mostly been using it because it is cheaper than other options for all the functionality I care about).


Thanks I'll benchmark this one, what kind of personalization most people need? URLs? Calendar design? I've embedded forms to fill (w/ image) before taking slots in my existing app in that sense


Zcal.co is also my favourite calendaring app.

I include meeting links to our Whereby.com account which is by far the best video conferencing app around. No BS invitations, scheduling, codes etc. Just knock and enter the room.


This is definitely a common issue everyone struggles with. I've noticed a lot of it stems from constantly changing my mind and self doubt during the dev process (like you mentioned, you start off building a roguelike, switch over to a solitar card game, switch over to a isomorphic strategy game).

Something that helped me a lot is first spending more time than I think I need figuring out what I want to build on a very high and broad level, and not just diving into coding. Once I figure out what to build I need to have the discipline not to change what I have decided to build. Some implementation details might change or some game mechanics might be tweaked, but on a high level (am I building a roguelike or solitar type) can't be changed once I start.


It's going to be interesting to see what they do about their IPO, it seems like their RSU's "are set to start expiring in November 2020 and in mid-2021" [1]

[1] https://www.nytimes.com/2019/09/20/technology/airbnb-employe...


Seems pretty interesting, I might try it out later. Does anybody have experience using this to revive an old computer (ie make it faster and more useable)?


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