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Thanks for reporting!


It's wonderful to know that your child enjoyed our little game. Thanks so much for sharing that with us!


Unfortunately, we have no plans to add new controls to the game at this time.


Thanks so much! With a bit of luck and talking to the right people at the right time, we got our start when Mozilla gave us the opportunity to create technical demos for the release of Firefox 4 back in 2010. Among other demos, we created a game called Mozilla BrowserQuest at the time, which really set us on the path to working on creative, tech-driven projects through word-of-mouth. These days, most of our clients are already excited about creating campaigns that can spark conversations and generate organic sharing, so we don’t usually need to sell them on the concept—they come to us because they already believe in its potential.


Amazing, as the developer of this game, I wasn't even aware that you could make it under 3 minutes!


I'm by no means a speedrunner but decided to record my runs in case I got a sub-3. Just uploaded the 2:57: https://youtu.be/0THaZ61sCmg

I challenge someone to beat it!


Oh wow, looks like someone uploaded a 2:55 yesterday: https://www.youtube.com/watch?v=G6yExxPR1vI


Wow, learning that people are sharing speedruns on YouTube totally made my day!


This will probably be my last run (2:49): https://youtu.be/zIyZJjyPy8U

Kudos on a great game! If you ever expand or open source this, let me know. The mechanics and design are great and could really blossom into something fun and expansive (especially if users could submit levels).


I got it down even further! 2:47! https://youtu.be/3v2v5ptOT5Y


Awesome, congrats on your 2:49 run. Sure, we'll definitely let you know. Probably won't happen but I would love adding a level editor. Thanks!


Oh someone showed my time haha ^_^


Thanks! Sorry there's currently no plan to make it open source at the moment.


Thanks. There's no current plan to turn this into an actual game but I agree it would neat.


Unity WebGL is not supported on mobile and we needed the experience to be playable on both desktop and mobile browsers.

However, mobile browsers will be supported with Unity 6 web exports, still experimental currently AFAIK, but that should become a viable option soon.


> Unity WebGL is not supported on mobile.

Hmm... Unity WebGL has worked correctly on Mobile Safari since 2013. Support has probably been flawless since around 2019. It has been supported in all the ways that matter for a long time.


I wasn't aware of that. The Unity 6 Preview announcement from just this year had a lot of stuff around iOS and Android browser support:

From the article:

Android and iOS browser support has arrived With Unity 6 Preview. Now, you can run your Unity games anywhere on the web, without limiting your browser games to desktop platforms.

https://unity.com/blog/engine-platform/unity-6-preview-relea...


I should have said that it's not officially supported. For client work, we prefer not to choose an engine that may not work on a few devices and which we have no ability to fix.


Also no one wants to see a Unity Splash screen :(


The glowing line represents a timeline of Netlify's milestones that you have to follow in order to discover their journey. No particular reason for the physics-based gameplay except to have a bit of fun.


Thanks and sorry you got stuck, we made our best effort to prevent these situations from happening but apparently they still do.


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