Thanks so much! With a bit of luck and talking to the right people at the right time, we got our start when Mozilla gave us the opportunity to create technical demos for the release of Firefox 4 back in 2010. Among other demos, we created a game called Mozilla BrowserQuest at the time, which really set us on the path to working on creative, tech-driven projects through word-of-mouth. These days, most of our clients are already excited about creating campaigns that can spark conversations and generate organic sharing, so we don’t usually need to sell them on the concept—they come to us because they already believe in its potential.
Kudos on a great game! If you ever expand or open source this, let me know. The mechanics and design are great and could really blossom into something fun and expansive (especially if users could submit levels).
Hmm... Unity WebGL has worked correctly on Mobile Safari since 2013. Support has probably been flawless since around 2019. It has been supported in all the ways that matter for a long time.
I wasn't aware of that. The Unity 6 Preview announcement from just this year had a lot of stuff around iOS and Android browser support:
From the article:
Android and iOS browser support has arrived With Unity 6 Preview. Now, you can run your Unity games anywhere on the web, without limiting your browser games to desktop platforms.
I should have said that it's not officially supported. For client work, we prefer not to choose an engine that may not work on a few devices and which we have no ability to fix.
The glowing line represents a timeline of Netlify's milestones that you have to follow in order to discover their journey. No particular reason for the physics-based gameplay except to have a bit of fun.