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There are also open bounties by comma.ai, is it becoming more common? https://github.com/orgs/commaai/projects/26/views/1

Comma.ai, since its founding, and Tinygrad now, both started by George Hotz, only hire candidates who solve their bounties first.

https://tinygrad.org/#worktiny


The domain is still used in google maps "share" links, for example

https://maps.app.goo.gl/<id>


maps.app.goo.gl and maps.google.com are exactly the same number of characters.

Those links smack of the same mindset behind "Refactor to rewrite procedure A in terms of procedure B. 7 lines deleted; 17 lines added."


subdomain delegation isn't too hard to manage :)


security issue


sure, everything's a security issue when you don't pay attention to it :)


A quick guide on how to not get destroyed right away:

    Select a grassland patch somewhere on the edge without many players around, many bots and an access to a see/river. More advanced version would be to start in a center and do more diplomacy later.

    Send 20% of troops right away when game starts, then move a slider in a bottom left (attach ratio) to 35% and expand every time you get 40% of your population (like 6k, 8k, 10k checkpoints). Avoid PvP.


    When there are no more free land left, start conquering bots. Try to encircle them, because you will annex them without spending troops, otherwise just try to get ones located on mountains last, because there's a penalty on mountains. You'll get gold every time you finish out the nation, spend this gold on cities first, then ports and some good forts to defend yourself.


    The shift from PvE to PvP must be deliberate and opportunistic. Only attack when you have an advantage like when they're busy with another war, too expanded. Get some allies because breaking an alliance gives a penalty. Don't rush to conquer as it will make you weak in a short term.


    Pick a strategy for your mid-game:

        City-Maxxing - this strategy involves investing heavily in Cities to achieve an enormous maximum population cap. A player with many cities can field a colossal army, aiming to overwhelm opponents through sheer numbers and a rapid troop regeneration rate. This is a land-centric, brute-force approach. 

 
        Trademaxxing - this strategy focuses on building numerous Ports to create a vast trade network. The goal is to generate immense quantities of gold, which is then used to fund a powerful navy and a large nuclear arsenal. This is a sea-centric, wealth-based approach that aims to win through economic and technological superiority.


    In the late game build Missile Silos and SAMs in fortified, mountainous locations, break some alliances with a huge attach armies, or break defenses with nukes.


    To win launch MIRV on a biggest threat and swarm the area


403 Forbidden


> I’ve spent my life helping to develop them

Can you share more?


That's what's outlined in the article!

(Btw, I (OP) am not the writer of this piece, I'm just quoting it. But I am also a neuroscientist who's interested in brain preservation, for what it's worth.)



I started putting nohello as my status message, but soon after I found nometa and replaced it with this.


isn't P/E about earnings, not revenue?


You are correct. I need some coffee.



The focus of this model is to be able to do iterative editing and/or use other images as a source while the focus of that bet is to consistently one shot a specific image 9/10 times with the same prompt. Given the canyon between those two focuses I don't think so, but maybe if you had an inventive enough prompt?


When will structured output be available? Is it difficult for anthropic because custom sampling breaks their safety tools?


Nobody cares about lmarena anymore? I guess it's too easy to cheat there after a llama4 release news?


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