Hey, it is a neat game. Definitely loved the art-style and the music. I would love to see where it goes.
With that said, a few things I would note:
1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).
2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.
3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.
Hey deathWasp271, thanks so much for checking it out! Addressing your notes:
(1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away.
(2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit-box it became impossible to stop the sword from going through walls. So, I just decided to keep it. Still thinking of a way to solve it.
(3) Were you playing the browser version or the downloaded one? The browser version has a bunch of weird physics and mechanics bugs that I'm still working on solving.
Again, thank you so much for checking it out! Cheers!
Yeah, I was playing the browser version. That was probably it. By the way, this might seem like a noob question but how did you get started with procedural generation? What would you suggest if I wanted to get started with it?
I picked up Crime and Punishment a few years ago, but had to put it down, due to both foreseeable and unforeseeable circumstances. How would you introduce it if you were to recommend it to someone?
I think introductions can take away from the direct experience of a great book. I think what's important is that since it is a work of literature it has the privilege of not even trying to deal with absolutes. It is an examination of what it might mean to be a moral human being. A kind of huge, entertaining thought experiment.
Yes, this was another one of the books I read last year. I liked how it separated the world into internal and external. I realized how much smoother life became once I focused on living with an internal set of principles, rather than external expectations.
If you like Stoicism you should try Pierre Hadot's What is Ancient Philosophy and at least the main essay from Philosophy as a Way of Life. He's an excellent writer and you can get other useful perspectives from the other ancient schools. The Epicurean take on pleasure (absence from pain) is helpful as well as the ancient skeptical practice of equipollent dispute.
With that said, a few things I would note:
1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).
2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.
3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.