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Heck, my kids are theoretically engineers (at least their degree says so!), but even buying BackBlaze for them, I can't even get them to hit Ctrl-S from time-to-time. I think their mom must have fucked the milkman, because she is smarter than this herself...


Nicely written. For certain.

Would it be cruel to suggest that you might want to advance a bit more before weighng in ?

I'd say that semiconductor physics, real math, control systems, real mixed signal and a couple of others should get a go ... but my eldest child didn't get much past this, so maybe the state of the art today?

Again- I mean no cruelty in my comments, but seems as if modern curricula are not teaching a person what a person needs to know to go into any related industry job...

(And I could be wrong - as I often am)


> not teaching a person what a person needs to know to go into any related industry job

I'm not sure they ever did. They should imho be teaching the ability to learn and adapt to changing and emerging technologies, and to think critically. I'm still using the mathematics I learned in college, to understand things that didn't exist back then such as elliptic curve cryptography.


Well, I don't know how old you were, but ECC has existed in college for a long time - but may not have been so useful to a lot of engineers building machines (for sure), at the time.


Hell, I get more than that for child-support (while funding their ivy league schools)!


I prefer ray-tracers (or other rendering or physics engines), maybe because I'm old or have nothing to blog about.


I pay (personally) for the entire Jetbrains tool set. They are damn good. And I guess to be fair, I haven't given a lot of time to VSCode, but TBH: I find that Sublime and IntelliJ cover the spectrum for me (which is Scala, Java, Kotlin, Python, C, Go and Typescript all with git support)

I'm not super exploratory, because it always seems that I have a project due in two weeks, but given that I have pickd up two of the BEAM languages, but am always lagging on learning Ruby and Haskell. These days - I'm starting to wonder about the utility of learning another language, other than re-learning Smalltalk out of nostalgia.


THEY cover at 10m. You get the low-rez version. Better than the 90m before, so who am I to look a gift horse in the mouth.


Why? You can just copy the link, open a new tab, past it in the URL bar and see the material...


How about Hitchhiker's? There were a couple of frustrating bits there. Gosh - I must have played a dozen of those things - and now, being old, I probably couldn't remember what I did, and am probably too stupid to figure it out again. (Or I have other things to do than beat my head against the wall ... or all the above)


Edit- planet fall was also fun - these were a nice mix-up with Sirtech"s Wizardry... "A Kobold"


> There basically no amount of money that it would not have been worth it to spend.

Maybe!

But, while the transmission rate appears to be sort of high - the fatality rate seems to be low (and getting lower as we figure out effective treatment protocols). I guess I personally don't think it was worth killing the economy over it.. Isolate "at risk people" (say over 75-or-so?) In fact, at least in the US - I think the shutdown caused more harm than the disease (although reasonable people often draw different conclusions from the same data...)


Well, the algorithm was developed in the 1600's, but I remember Turner Whitted's 1979 SIGGRAPH paper blowing me away. I mean, sure, they were slow, but before REYES, they were about the only solution to GlobIlum. (Forward from the lights and backwards from the camera - you could even do specular lighting!)


Reyes isn't a global illumination algorithm, in fact it doesn't prescribe any kind of illumination at all. Global illumination was first described by Cindy Goral, Ken Torrance and Donald Greenberg in the constrained setting of diffuse reflectance in polygonal scenes; the first general GI algorithm, path tracing, was introduced in 1986 by James Kajiya.

https://en.wikipedia.org/wiki/Radiosity_(computer_graphics)


The way I implement REYES, it does. But no doubt- Kajiya was the man.


I'm curious how you would solve the GI problem with Reyes; note that doing something like like photon mapping or radiosity isn't Reyes itself.


Photon mapping. I've never gotten radiosity debugged properly. I tend to like Reyes as something that works for NURB tersellation for me than the triangle interpolation thing. It could be that I'm a lazy programmer that has trouble with textures using classic z-buff techniques.


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