I don't think base manim support interactive 3D env. But Grant & Ben Eater built "an interactive video" back then about quaternion which you can interact with.
Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time.
There is seems to be lot of negativity against ranked ladders in the gaming community, but isn't that what would be best system to play with people of your own skill level.
> Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time.
I don't like playing a game where I need to worry about ranking systems. It adds a layer which I'm just not interested in. It's fine if I die more often than other people. Some of my fondest memories are of watching someone much more skilled than me absolutely steamroll my team. If you're playing with people you know, a vastly more skilled player becomes a fun challenge for you to try and overcome together.
Even disregarding the other comment, not necessarily.
For anything but 1-vs-1, individual skill gets smeared into the non-enemy (ally for team games, or everyone for a free-for-all) average.
Remember that cooperation isn't an individual skill (unless the meta is complete, I guess); it relies on knowing your specific partners.
And besides ... it's perfectly normal for a task-oriented group to have people at a variety of skill levels. If anything, homogeneity is what's strange. This does change what interesting interactions happen, but by no means prevents them.
>For anything but 1-vs-1, individual skill gets smeared into the non-enemy (ally for team games, or everyone for a free-for-all) average.
It's a bit more nuanced than that, CS is a 5v5 game yes, but at low rank it's a lot more depedent on individual skills. I love community game servers but a lot of time those are for fooling around and not much the competitive skills.
I think using org mode is way overkill. If someone wants to do pros tastination dressed up as emacs-gardening, it may be a good option.
The best todo app ideally should be a smartphone app, which you'd have always with you. I think Microsoft Todo is a good choice for Android. It is mostly functional, free of cost and does not have any ads.
Daniel Mendelsohn's new translation of Odyssey came out in April this year. He claims to have taken a more litteral approach following on the footsteps of Lattimore.
On some YouTube video related to Jurassic Park, I read a youtube comment, from a teacher, they said they shown the film to their class of 10 year olds and they were in such an awe of the secene where all the sea the Brontosaurus in the open meadow, the teacher said they had a hard time convincing the students that there isn't really an Island off Costa Rica with dinosaurs in it.
Like if your read Macaulay's History of England, he does say very much on the King's and Queens, but he's not heaping praise on them, he is very critical of them, sometimes very entertainingly so.
Most of English history as per Macaulay is of conflict between the King and Parliament, with a good amount of religious discord mixed in, between the major groups like the church of England, Catholics and puritans.
Macaulay is essentially a ripping good yarn. That's the problem with the Whiggish style of history writing: it's so entertaining that you forget the awkward parts.
He would write something cheerful like, "the proud Scots demonstrated the excellence of their industry in the cities of Edinburgh, Glasgow, and in the Americas" and then you check the dates and realize that he's writing about the period of the Highland Clearances.
One exact quote comes to my mind,
"While Fairfax suppressed the risings in the neighborhood of the capital, Oliver routed the Welsh insurgents, and, leaving their castles in ruins, marched against the Scots. His troops were few, when compared with the invaders; but he was little in the habit of counting his enemies."
I prefer to add huge amounts of comments, explaining in as much detail as I can, sometimes it will be a mini-essay in there. I write most of it before I write the code. It helps me formulate the code better. Later it serves as explanatory text.
Usually the problem with comments is that there is too less of it.
> Usually the problem with comments is that there is too less of it.
I've worked in a few code bases where many of the comments could be removed by using better function names, better variables names, and breaking complex conditionals into named subexpressions/variables.
And there was a fair chance comments were misleading or noise e.g. `/* send the record for team A */ teamB.send(...`, `/* if logged in and on home page */ if (!auth.user && router.name === 'home') ...`, `/* connect to database */ db.connect()`. I'd much rather comments were used as a last resort as they're imprecise, can be bandaids for code that's hard to read, and they easily get out of sync with the code because they're not executed/tested.
A block of comments to explain high-level details of complex/important code, or comments to explain the why or gotchas behind non-obvious code are useful though.
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