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If she was using it to check 24 + 7, then yes.


> Muslims in europe had white people (and black people too) as slaves, way, way, way before europeans started trading slaves

Rome? Greece? What are you even talking about?

> FWIW slavery is still ongoing, today, in some muslim countries

Also in the USA [1] and EU [2].

Spare us the "europeans are peaceful / muslims evil" angle please.

[1] https://www.walkfree.org/global-slavery-index/country-studie... [2] https://www.europarl.europa.eu/doceo/document/E-9-2023-00130...


Do you know how one can get a job as a graphics developer if they know most of these? I do Graphics programming as a hobby, and I learned a lot of what you mentioned here. But since I don't have any job experience, I never really get any interviews.


Always hard to get a foot in the door into a new role when one doesn't have direct company experience in the role on a resume.

The best thing I can think of would be to work on some independent projects (eg. some mod of a game, some indie game or graphics related app itself) and have that work be part of a portfolio.

The other approach that I've seen work is to get into a games company as it is significantly expanding and make it known that you want to do rendering work in the future. At an old company I was at a Gameplay Programmer pivoted to being a Graphics Programmer as the graphics team needed more help and was expanding, and I see via linked in that he's continued in that path.


Streams can tend to be more readable and easier to write for the right problem set. This is because it is super easy to compose basic functions together which are then invoked by the Stream API. It also makes it really easy to parallelize operations.


I was able to get it working, I think:

axiom: a

rules:

a = +b|-a|a-|b+

b = -a|+b|b+|a-

initial angle: 90

angle change: 90

scale: 1

simulation depth: 4


That did the trick - thanks! I couldn't figure out what the [] meant in this context and thought it was to make a recursive call.

(I've been working on basic space-filling curves, and came across that Wikipedia page last week, which is about all I know about L-systems.)


Wow never heard of space filling curves. Yet another rabit hole to go into.


Just posted my code as a "Show HN" at https://news.ycombinator.com/item?id=36762283 . The actual project is at https://hg.sr.ht/~dalke/rectfillcurve . I've implemented a few space-filling curves and wrapped them into an iterator API.


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