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> perceptual psychology research in AR and VR too

That sounds interesting, would you mind sharing where would you point me if I wanted to follow up with latest research?

Something like arxiv but for psychology? Unless it' only in the magazines ("Psychology today")? I'd be happy to hear the magazines names too, if you'd be so keen to share.

Thank you very much!


I'm not an expert in AR and VR, but I can point you to papers by two of my colleagues who know a lot about this space.

David Lindlbauer is a faculty at CMU who applies a lot of perceptual psych to his research on VR. https://scholar.google.com/scholar?hl=en&as_sdt=0%2C39&q=dav...

Roberta Klatzky is a perceptual psychologist that has done a lot of work on haptics. One of her ongoing projects is augmented cognition through wearables, e.g. giving people instructions in heads up displays based on the current state of things (e.g. it looks like you successfully removed the lug nuts, here's your next step in changing the car tire). https://scholar.google.com/scholar?hl=en&as_sdt=0%2C39&q=rob...


Thank you! Checking!


>let me know if you'd like an invite. I'd like one :) Tried googling you as per profile to msg, but most of your social profiles are under verification before communication, so I'd ask here too, how could you send me an invite?


I saw in the summary that you planned to open source it, do you still think you'll do it? I was thinking to build one for self (e-ink + battery powered so can move it around), and trying to avoid reinventing the wheel


Does this script work for you? I installed in FF and tried on 3 sample links and none of them produced the extra link :/ Icon in Greasemonkey shows that scripts recognized URL and was running on each site


Yeah I've been using it for at least 6 months and it's been great. Running on Chrome w/Violetmonkey.

As an example I get the icon in the top left of the page for this random IEEE paper: https://ieeexplore.ieee.org/document/6025669


There are some good news on this front. Recently, ByteDance (owner of TikTok) acquired Pico, Chinese Occulus-style headset. I have their hardware and it's not on the same level as Quest - yet - but getting close. They also have a couple of great solution that Quest was lacking: balancer in the back, eye tracking in newer headsets. I hope now that they have bigger cash stacks, they can spearhead a competition race.

(it also makes sense, as Quest doesn't work in CN due to blocked FB)


How is ByteDance-controlled ecosystem a lesser evil than a Facebook-controlled one?


Anectodal data point, if that helps, tested with 3 people

I own Quest and DJI FPV system (not the drone from the link, but custom built with DJI FPV googles)

- I can get dizzy in VR, but I won't in FPV unless I do a lot of crazy movement like spinning for a couple of seconds. Even when crashing which involves a lot of spin, it's fine - If I watch FPV while someone else is flying, I feel dizzy. It's not as fast as in VR, but still can happen

Friends who tried had the same feeling.

There's something in the connection between visual movement and your control of that movement via stick that helps alleviate dizzines.

Hope that helps in case you were wondering!


Could you link to a source about that dsp being specifically used for hand-tracking? My quick google didn't found a result that could confirm that and it would explain a bit. Thank you!


https://www.youtube.com/watch?v=PMIDaomx0GA

It's in here somewhere. It's also extensively covered in the hour breakout session by the folks who implemented it, which is uploaded somewhere though I can't find the link atm.


Carmack's keynote that corndoge linked to is exactly my source. I'm not sure about one that's more searchable, unfortunately.


Also referenced in this paper (section 5): https://research.fb.com/publications/machine-learning-at-fac...


Thank you everyone!


"Another thing they got right was urban planning. Communist built residential areas had all amenities within walking distance."

Interestingly, what I noticed if you look at current high rise developments in Asia (China, Malaysia, Singapoure), they design something similiar (albeit commercial). The ground floors of the 20+ building will be a 2-3 floors of commercial space, hosting a shopping mall, cinema, gym and a bunch of other places. You can go down and do your grocery shopping in pyjamas.

If that could include mandatory social places (school, kindergarden), you'd end up with similar zones like what you are describing.


The city of Vienna built such mini cities in the 1970ies. The buildings even have a swimming pool on the roof for the tenants. Tenant satisfaction is still very high. https://de.wikipedia.org/wiki/Wohnpark_Alterlaa


The article sounds like an ad, and 2 out of 3 games listed doesn't sound like anything new.

That being said, I think what is being said is that these 3 mechanics in the games are particulary suited to improve your brain activities.

The 3rd game is reimplementation of one of the games that is proved to improve your cognitive abilities - and I'm sorry, I cannot remember the name - which was about forcing your brain to work on disonnanced tasks.


What he actually said is that for these games the effect on cognitive skills was measured, which has not been done for other games. It may quite well be the case that many other games have the same or even a stronger effect, but it hasn't been measured yet.


> I cannot remember the name

That's all the endorsement we need.


:) I would like to clarify that I didn't pursue using it for learning, so that's why. I believe the app was probably worth time investment if that's what you are looking for.


I've skimmed the description of the repo and it does look unrelated. The paper uses depth information while the repo is focused on color balance. The paper mentions this is inaccurate way of fixing the colors as the color information changes with distance too.


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