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I'm working on some server-side Swift, and it's feeling very promising. Any plans for a Swift client library?


Not in the immediate future, but we have a member in our community who's building something. We'll see if they get near the finishing line.


Good call. Django's admin site functionality was the killer app for me, so if I'm going to hop off Django to something else then I'm going to want to compare that feature closely.


Sounds like you could write a series of blog posts I’d like to read!


What OS?


Windows 11


Look for an open issue for the game in question under here[0]. If one exists, add your report to it. If not, open a new one.

[0] https://github.com/valvesoftware/proton/issues


If you’re using Nvidia you’re definitely going to have a harder time. AMD GPUs are the path of least resistance.

Edit: Also, avoid the Steam flatpak if you want maximum compatibility, sometimes it has issues. I stick with the official .deb package.


Which my gaming PC has. I went from Windows 11, Ubuntu Latest and back to Windows 11.


Sorry, which one does your PC have?

But yeah, the Nvidia situation is a bummer. Hopefully NVK will do for Nvidia users what the open source amdgpu driver did for AMD users.


It's RTX 4070 Ti


Have you tried the GE fork? I’ve found some things just won’t work with vanilla proton with my Nvidia card.

https://github.com/GloriousEggroll/proton-ge-custom


I'm done. I hate Windows 11 but my PC works with it installed so I'll just deal with Windows 11 minor bullshit vs fighting Proton and Nvidia.


To each their own but I'm happy for them to pull a premium.

As a customer: They're making gaming on Linux awesome, and my SteamDeck has killed off my console usage (YMMV), I love it so much. I'm way happier to buy games on Steam where it funds cool initiatives like that than on Epic where a big chunk of the value is accrued by TenCent and Disney.

As a game dev Steam also brings a lot of value: A big customer base, to the point where a game with mid-tier popularity can still do brisk business (not nearly as true on Epic). Their backend is unintuitive but has loads more features than EOS. They also offer really cool tech like SDR (Steam Datagram Relay), etc. If you're selling a PC game, there's no better place to be and you get value for the premium.


> I've always wondered why Postgres is so insanely popular.

Just another anecdote: MySQL lost data for me (2004). I spent some time evaluating the projects and Postgres’ development process seemed much more mature — methodical, careful, and focused on correctness. Boring, which I loved.

I didn’t need whatever perf advantage MySQL had so I switched to Postgres and never looked back. And then the Oracle drama and Monty’s behavior around it — not saying he was wrong or right, but it was the opposite of boring — just reinforced my decision.

I like to play with new tech in various spots of the stack, but for filesystems and databases I go boring all the way.


It's a very common misconfiguration, though, because it happens by default when setting up CF. If your customers are, by default, configuring things incorrectly, then it's reasonable to ask if the service should surface the issue more proactively in an attempt to help customers get it right.

As another commenter noted, not even CF's own RSS feed seems to get the content type right. This issue could clearly use some work.


(poring*)

Yep, it’s one of those names I can’t think of without seeing it emblazoned in green on a black background on my old Apple Monitor III screen.


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