1. | | IActionable: Free game mechanics for startups (iactionable.com) |
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11 points by ryanelkins on Feb 16, 2011 | past | 5 comments
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2. | | Imagining the Tenth Dimension (tenthdimension.com) |
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1 point by ryanelkins on Jan 28, 2011 | past
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3. | | Gamification, Pointsification and Embarrassment (Effects of gamification) (katiepiatt.blogspot.com) |
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1 point by ryanelkins on Nov 9, 2010 | past
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4. | | Ask HN: What does "the Cloud" mean to you? |
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27 points by ryanelkins on Sept 5, 2010 | past | 56 comments
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5. | | Having Fun Isn't Always the Point (Game Mechanics) (gametheoryonline.com) |
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4 points by ryanelkins on Aug 16, 2010 | past
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6. | | In Search of the Mythical VP Sales & Marketing (interwest.com) |
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2 points by ryanelkins on Aug 11, 2010 | past
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7. | | Why Game Thinking is a Bigger Idea Than Game Mechanics (gauravonomics.com) |
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2 points by ryanelkins on Aug 7, 2010 | past
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8. | | From Design Thinking to Game Thinking (gauravonomics.com) |
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1 point by ryanelkins on Aug 6, 2010 | past
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9. | | Keep Your jQuery Code Simple with Templates (reybango.com) |
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2 points by ryanelkins on Aug 3, 2010 | past
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10. | | The New Games People Play: How Game Mechanics Have Changed In The Age Of Social (techcrunch.com) |
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2 points by ryanelkins on Aug 2, 2010 | past
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11. | | Why You Should Not Integrate Game Mechanics Into Your Service (gauravonomics.com) |
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15 points by ryanelkins on July 15, 2010 | past | 10 comments
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12. | | When Game Mechanics Go Bad (xoxco.com) |
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2 points by ryanelkins on July 5, 2010 | past
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13. | | Thomas Jefferson originally called American citizens 'subjects' (nydailynews.com) |
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1 point by ryanelkins on July 5, 2010 | past
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14. | | The Rise of the "Game Mechanic in a Box" (readwriteweb.com) |
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2 points by ryanelkins on July 2, 2010 | past | 1 comment
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15. | | Source of the famous “Now you have two problems” quote (2006) (regex.info) |
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1 point by ryanelkins on June 29, 2010 | past
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16. | | Why are we typing passwords twice? (unwrongest.com) |
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1 point by ryanelkins on June 29, 2010 | past
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17. | | Game Mechanics at Work and Play (competingonexecution.com) |
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1 point by ryanelkins on June 28, 2010 | past
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18. | | Why We Check In: The Reasons People Use Location-Based Social Networks (readwriteweb.com) |
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1 point by ryanelkins on June 28, 2010 | past
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19. | | Nobody is Thinking About Your Product (usersknow.blogspot.com) |
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7 points by ryanelkins on June 25, 2010 | past
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20. | | The New York Times Should Look to Game Mechanics (breakingmedia.com) |
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4 points by ryanelkins on June 22, 2010 | past | 1 comment
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21. | | Top How to Make Your Site More Fun (mashable.com) |
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3 points by ryanelkins on June 17, 2010 | past
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22. | | All the Web's a Game (slideshare.net) |
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2 points by ryanelkins on June 15, 2010 | past | 1 comment
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23. | | CrowdCast Brings Game Mechanics to the Enterprise (jeffnolan.com) |
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2 points by ryanelkins on June 14, 2010 | past
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24. | | How Tutorials Make or Break Your Social Game (Part II) (gamedesignaspect.blogspot.com) |
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2 points by ryanelkins on June 13, 2010 | past
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25. | | Lithium CEO: how game mechanics changes enterprise communities (scobleizer.com) |
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1 point by ryanelkins on June 13, 2010 | past
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26. | | Increase Your User Activity with Points, Badges and Status (sixrevisions.com) |
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2 points by ryanelkins on June 10, 2010 | past | 1 comment
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27. | | The Real Value of Virtual Currency (bigdoor.com) |
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2 points by ryanelkins on June 9, 2010 | past
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28. | | Ask HN: How do you pay yourselves? |
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12 points by ryanelkins on June 4, 2010 | past | 8 comments
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29. | | Achievement Design 101 (gamasutra.com) |
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2 points by ryanelkins on June 4, 2010 | past
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30. | | Just add points? What UX can (and cannot) learn from games (slideshare.net) |
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4 points by ryanelkins on June 3, 2010 | past
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