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1. IActionable: Free game mechanics for startups (iactionable.com)
11 points by ryanelkins on Feb 16, 2011 | past | 5 comments
2. Imagining the Tenth Dimension (tenthdimension.com)
1 point by ryanelkins on Jan 28, 2011 | past
3. Gamification, Pointsification and Embarrassment (Effects of gamification) (katiepiatt.blogspot.com)
1 point by ryanelkins on Nov 9, 2010 | past
4. Ask HN: What does "the Cloud" mean to you?
27 points by ryanelkins on Sept 5, 2010 | past | 56 comments
5. Having Fun Isn't Always the Point (Game Mechanics) (gametheoryonline.com)
4 points by ryanelkins on Aug 16, 2010 | past
6. In Search of the Mythical VP Sales & Marketing (interwest.com)
2 points by ryanelkins on Aug 11, 2010 | past
7. Why Game Thinking is a Bigger Idea Than Game Mechanics (gauravonomics.com)
2 points by ryanelkins on Aug 7, 2010 | past
8. From Design Thinking to Game Thinking (gauravonomics.com)
1 point by ryanelkins on Aug 6, 2010 | past
9. Keep Your jQuery Code Simple with Templates (reybango.com)
2 points by ryanelkins on Aug 3, 2010 | past
10. The New Games People Play: How Game Mechanics Have Changed In The Age Of Social (techcrunch.com)
2 points by ryanelkins on Aug 2, 2010 | past
11. Why You Should Not Integrate Game Mechanics Into Your Service (gauravonomics.com)
15 points by ryanelkins on July 15, 2010 | past | 10 comments
12. When Game Mechanics Go Bad (xoxco.com)
2 points by ryanelkins on July 5, 2010 | past
13. Thomas Jefferson originally called American citizens 'subjects' (nydailynews.com)
1 point by ryanelkins on July 5, 2010 | past
14. The Rise of the "Game Mechanic in a Box" (readwriteweb.com)
2 points by ryanelkins on July 2, 2010 | past | 1 comment
15. Source of the famous “Now you have two problems” quote (2006) (regex.info)
1 point by ryanelkins on June 29, 2010 | past
16. Why are we typing passwords twice? (unwrongest.com)
1 point by ryanelkins on June 29, 2010 | past
17. Game Mechanics at Work and Play (competingonexecution.com)
1 point by ryanelkins on June 28, 2010 | past
18. Why We Check In: The Reasons People Use Location-Based Social Networks (readwriteweb.com)
1 point by ryanelkins on June 28, 2010 | past
19. Nobody is Thinking About Your Product (usersknow.blogspot.com)
7 points by ryanelkins on June 25, 2010 | past
20. The New York Times Should Look to Game Mechanics (breakingmedia.com)
4 points by ryanelkins on June 22, 2010 | past | 1 comment
21. Top How to Make Your Site More Fun (mashable.com)
3 points by ryanelkins on June 17, 2010 | past
22. All the Web's a Game (slideshare.net)
2 points by ryanelkins on June 15, 2010 | past | 1 comment
23. CrowdCast Brings Game Mechanics to the Enterprise (jeffnolan.com)
2 points by ryanelkins on June 14, 2010 | past
24. How Tutorials Make or Break Your Social Game (Part II) (gamedesignaspect.blogspot.com)
2 points by ryanelkins on June 13, 2010 | past
25. Lithium CEO: how game mechanics changes enterprise communities (scobleizer.com)
1 point by ryanelkins on June 13, 2010 | past
26. Increase Your User Activity with Points, Badges and Status (sixrevisions.com)
2 points by ryanelkins on June 10, 2010 | past | 1 comment
27. The Real Value of Virtual Currency (bigdoor.com)
2 points by ryanelkins on June 9, 2010 | past
28. Ask HN: How do you pay yourselves?
12 points by ryanelkins on June 4, 2010 | past | 8 comments
29. Achievement Design 101 (gamasutra.com)
2 points by ryanelkins on June 4, 2010 | past
30. Just add points? What UX can (and cannot) learn from games (slideshare.net)
4 points by ryanelkins on June 3, 2010 | past

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