It's curious that it only supports immersive-vr and not immersive-ar XRSessions given the focus of the headset. Wonder if it has something to do with their rendering backend, maybe something about camera access or even the features of immersive-ar sessions as well?
Regardless, I'll be interested to see if this starts to promote more interest in developing hand tracking support in upcoming WebXR apps.
Regardless, I'll be interested to see if this starts to promote more interest in developing hand tracking support in upcoming WebXR apps.