| | Libyojimbo: Library for creating secure client/server network protocols over UDP (gafferongames.com) |
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12 points by ludwig on July 21, 2016 | past | 1 comment
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| | Building a Game Network Protocol: Reading and Writing Packets (gafferongames.com) |
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20 points by danso on July 7, 2016 | past | 5 comments
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| | Report from DockerCon 2016 (gafferongames.com) |
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2 points by Impossible on June 21, 2016 | past
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| | Building a Game Network Protocol (gafferongames.com) |
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2 points by synthmeat on May 11, 2016 | past
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| | [dupe] What every programmer needs to know about game networking (gafferongames.com) |
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4 points by leventhan on April 29, 2016 | past
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| | What every programmer needs to know about game networking (gafferongames.com) |
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3 points by adamnemecek on April 28, 2016 | past
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| | Never trust the client (gafferongames.com) |
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360 points by netinstructions on April 27, 2016 | past | 152 comments
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| | Never Trust the Client (gafferongames.com) |
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2 points by synthmeat on April 27, 2016 | past
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| | Never Trust the Client (gafferongames.com) |
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2 points by Impossible on April 26, 2016 | past
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| | Never Trust the Client (gafferongames.com) |
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1 point by saidajigumi on April 25, 2016 | past
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| | Gaffer on Games – Building a Game Network Protocol (gafferongames.com) |
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1 point by rinesh on April 7, 2016 | past
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| | Is it just me or is networking really hard? (gafferongames.com) |
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347 points by rinesh on Sept 13, 2015 | past | 173 comments
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| | Networked Physics: State Synchronization (gafferongames.com) |
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12 points by signa11 on Sept 8, 2015 | past | 2 comments
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| | Snapshot Compression (gafferongames.com) |
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71 points by jwmerrill on May 25, 2015 | past | 2 comments
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| | Introduction to Networked Physics (gafferongames.com) |
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14 points by signa11 on April 13, 2015 | past | 1 comment
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| | Networking for Physics Programmers (gafferongames.com) |
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3 points by MrValdez on April 13, 2015 | past
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| | Gaffer on Games – The Networked Physics Data Compression Walk-Off (gafferongames.com) |
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1 point by rinesh on March 15, 2015 | past
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| | Gaffer on Games – Snapshots and Interpolation (gafferongames.com) |
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1 point by rinesh on March 13, 2015 | past
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| | Deterministic Lockstep for Networked Games (gafferongames.com) |
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63 points by GuiA on Dec 27, 2014 | past | 42 comments
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| | The Physics Simulation – gafferongames.com (gafferongames.com) |
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1 point by rinesh on Dec 15, 2014 | past
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| | What every programmer needs to know about game networking (2010) (gafferongames.com) |
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129 points by signa11 on Nov 24, 2014 | past | 24 comments
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| | Networking for Game Programmers (gafferongames.com) |
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3 points by trevoro on March 12, 2014 | past
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| | Floating Point Determinism (gafferongames.com) |
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2 points by panic on Feb 4, 2014 | past
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| | Game Physics (gafferongames.com) |
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1 point by potomak on June 12, 2013 | past
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| | What every programmer needs to know about game networking (gafferongames.com) |
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1 point by pushmatrix on April 8, 2013 | past
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| | Fix Your Timestep - Synchronizing game physics (gafferongames.com) |
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4 points by mcantor on Oct 7, 2012 | past | 1 comment
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| | Networking for Game Programmers (gafferongames.com) |
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1 point by pooriaazimi on Sept 14, 2012 | past | 1 comment
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| | UDP vs TCP for Game Development (gafferongames.com) |
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7 points by drawkbox on Feb 26, 2012 | past
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| | Floating Point Determinism (gafferongames.com) |
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47 points by wallflower on July 9, 2011 | past | 19 comments
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| | Game Physics – Integration Basics (gafferongames.com) |
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1 point by DanielRibeiro on Feb 14, 2011 | past
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